It should almost go without saying now that Doom 2 is all things to all people, in the most literal sense. Thanks to 25 years of evolution in modding tools, it’s Donkey Kong, Resident Evil and even Heroes of Might & Magic now, among other things.
The latest game to be swallowed by the all-consuming vortex of creativity that is the GZDoom-powered mod scene is Quake Champions. The arena FPS reboot may still be in public testing, but it’s already been systematically disassembled, stripped for parts, and launched today as Quake Champions: Doom Edition (or QC:DE for short), a mod for possibly the most enduring game in PC history.
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The latest project led by prolific modder DBThanatos (his previous work, Doom4: Death Foretold, mashes together 2016’s Doom and its old-school predecessor to spectacular effect), Quake Champions: Doom Edition isn’t so much a direct clone of the still in-development arena shooter, but rather an adaptation of many of its core concepts, plus a sprinkling of fun new ideas.
Probably the biggest departure from Quake Champions’ design is the option to play both in single-player and co-op mode on almost any existing Doom level you can throw at it. Players use the full arsenal (12 weapons mostly from Champions, 13 characters from across a wider range of games) against a bestiary of monsters lifted from Quakes 1, 2 & 4; 3D beasties surprisingly well adapted into 2D sprite form. The description panel on the above trailer includes a long list of recommended levels that pair nicely with the mod, and I’d personally recommend The Ultimate Torment & Torture, which already has a very Quake-like aesthetic.
That’s not to say that the competitive side of the mod is going to let anyone down. Fully supporting Zandronum (a GZDoom variant designed for online play), QC:DE launches with a collection of 40 deathmatch maps: 7 exclusively designed for the mod and 33 adapted from AeonDM, an award-winning community collection of multiplayer levels featuring some of the best talent in the scene. If you don’t feel like going online and getting fragged by total strangers, no worries, as QC:DE also has full bot support. Even if you do plan on going online, it’s a good way to learn the maps before jumping into the fray.
QC:DE is out now, and can be downloaded from ModDB. You’ll need the main data WAD file from the original Doom 2 (available on Steam, GOG or elsewhere) plus the GZDoom or (for multiplayer) Zandronum engine to run it. The official Discord channel for the mod is also hosting a launch party, directing players to organized, moderated servers for ultra-violent fun times. Caravaneer 2 save editor download.
Resident Evil and Doom have always existed on opposite sides of the horror spectrum, but here's a mod that mixes their DNA together and creates something pretty fantastic. Resident Evil Code Name Hunk—which, funny enough, is my code name too—is a total conversion mod that adopts Resident Evil's slower over the shoulder shooting to create a faithful RE game using Doom 2. Confused? Just watch the trailer above and it'll all make sense.
Created by modder Doomero, Resident Evil Code Name Hunk goes back to the series' origins as you play Hunk, , as he tries to recollect some virus samples responsible for transforming everyone into shambling zombies. Of course, the most immediate thing to fawn over is that Doomero has transformed a first-person shooter famous for quickly strafing around and blasting demons into a third-person shooter famous for its slow tension and atmosphere—and, for the most part, it works. Dragon ball z resurrection of f download dvdrip. All the little weird nuances of later Resident Evil games, like not being able to fire without first aiming, are lovingly recreated.
What actually blows me away, however, isn't that Code Name Hunk doesn't just recreate the basic shooting of Resident Evil, but everything else that makes a Resident Evil game tick. Right now the mod is essentially a demo, containing only a portion of the final game's missions, but it has every ingredient to a great Resident Evil game. Obtuse puzzles, like memorizing passcodes, multitudes of enemies to kill in claustrophobic spaces, and an entirely secondary campaign that runs parallel to Hunk's story are all included. When you're done infiltrating Umbrella labs secret facilities in Metro City, you can head out into the forests as Krauser, , for an entirely different kind of campaign. Krauser uses a bow and arrow and his mutated arm for a very different style of play. For a Doom 2 .wad, Code Name Hunk is ambitious as hell.
That isn't to say it's all fun to play, however. The voice acting and cutscenes are pretty awful—using what I imagine are stolen bits of dialogue from other games but mashed together so as to be incoherent most of the time. For a series , Code Name Hunk sets a new bar. Other than that, some of the enemies are more of a pain to fight than a thrill. That hasn't really dampened my enthusiasm for it, however.
If you want to play, . You'll need a copy of Doom 2 , a free replacement for Doom 2. If you're unfamiliar with how to set up Doom mods —just use the instructions related to 'ZDoom/GZDoom' since that's the framework this one uses. If you're just curious, YouTuber Icarusliv3s has a comprehensive review of the mod you can watch below.
Doomero promises more missions will be arriving shortly, and I hope that as time goes on the rougher patches get smoothed out. Regardless, Resident Evil Code Name Hunk is a fun crossover .wad that shows just how malleable Doom 2 is after all these years.